We played a great game last night. Ok, so I'm biased, especially since I ran the game, but I thought it went well in any case. But first things first; the title of the game was "The Dying of the Light". Which you should recognize as a quote from a famous poem, right?!? 4 intelligent players last night, and not one of them were familiar with Dylan Thomas' famous poem! Anyway, I will refrain from continuing to rail against my player's erudition.
The basic idea for the game was that we lived in the final stages of the universe. Somehow Humanity has survived the trillions of years necessary, and but a whisper remains of both the universe and the human civilization that spanned it. The sky is dark, because all of the stars have burned themselves out. The final members of humanity huddle in their Dyson Sphere huddled around the last stars. The remaining stars have been frozen in time, and strung in a line. The death of the old star is used to power the un-freezing of the next star, and we join the PCs at this change over.
Of course, given the title of the game, there was no way that star was actually starting up. And in fact, humanity gave all of their remaining stored energy (it was essentially a golden age post-singularity civilization, so the only thing you could lack for was energy) in a useless attempt to help the new star restart. Instead the PCs followed a crazy guy into the new star, armed with devices he claimed would transport them back in time to fix the issue (there was some evidence that the star had been sabotaged billions of years ago).
So they travel back, and emerge at the birth of the star they went into. As it turns out I had already made a big deal that the Final War had started right after the last star was born. So, of course, this star was that last star born and they emerged to see an entire dyson sphere of humanity watching the last starbirth. As they emerged from the star, the Final War between the nihilists and the continueists began. Giant planetoid warships rampaged across the stars. Also, the PCs gained the power to time travel in any way they wished.
Well... That was basically the setup for the game, I'm sure you can agree that it was quite epic. But that doesn't really give you the scale of things. Soon the villain of the piece (who I made the mistake of making understandable and a little sympathetic) was flying around in a literal Starship (with a star completely inside of it!) and causes galaxies to collide so that they would tear each other apart and deny their energy to the end times. After the PCs saved the milky way, we upped the ante to all the galaxies smashing together and eventually to trying to rob the big bang of its energy. This was great for the most part, extremely epic and awesome.
So, that was great, but I've begun to worry that we're getting into a rut of just stunt after stunt, without any real character interaction. Stunting is very good and fun, but I've begun to feel that our games are becoming just stunt strings with nothing else. There needs to be character interaction and acting-roleplaying, or at least my heart of hearts things that. I sorta think we've really explored the whole epic side of adventures, which I've had issues with in the past, but it may be time to turn the games inwards and see what kind of roleplaying will result from that.